Retro Game of the Week

RGotW: Growl takes the fight to the poachers!

Pixelcade on Wednesday, 26 August 2015. Posted in Retro Game of the Week

Welcome everyone to the revival of the Retro Game of The Week segment. This time round, I’ve picked a game that sort of reflects something that just happened and made headlines — the killing of Cecil the Lion in Africa. So keep that little current event in your heads as we explore four-player arcade game Growl by Taito!

Retro Game of the Whenever: Sonic Drift

seanstar on Saturday, 28 July 2012. Posted in Retro Game of the Week, Opinion

I was scrubbing through GameGear Sonic soundtracks on my iPod the other day and wound up reacquainting myself with what I shall call an obscure, yet noteworthy, little spin-off series. No, not Tails' Adventure or Tails' Sky Patrol; I won't subject you to those, at least not this time. Before there was Sonic Riders (in my own opinion a very playable adrenaline-twitch-racer that in some ways makes F-Zero GX look tame), and before there was Sonic R (a forgivably misguided attempt at a Sonic 3D racer, with unforgivably misguided execution), way back when Super Mario Kart was the hot thing on SNES (2 years later, to be precise), Sega had actually made one very early foray into Sonic-themed gimmick-racing: Sonic Drift.

RGotW: Castle of the Winds

seanstar on Saturday, 16 June 2012. Posted in Retro Game of the Week, Opinion

The villagers eye you with suspicion.  Among the indistinct murmurings of the crowd, you think you can make out words like "infidel," "traitor," "illegitimate," and worse.  At length, one member steps forward and clears his throat.  From his appearance, you guess correctly that he is some sort of administrator or moderator.  "We are a peaceable community.  We want nothing more than to mind our own interests and attend to our own entertainment.  You look like someone we used to know, and we are willing to give you the benefit of the doubt, but your actions… pardon me if I say it just doesn't sit well with a number of us to see… well, to see a WINDOWS game…"  Many members of the assembly shudder at the word, others trace warding symbols in the air; a few faint outright.  "…to see a Windows game featured prominently right here on our own front gate." 

While you assume an aluminum unibody shell is incapable of holding an edge, and that the cords on those designer-colored puck-mice aren't actually attached well enough for offensive use, you begin to feel that explaining yourself would nonetheless be a safer course of action than testing the theory.

 

 

Retro Game of the Whenever: the $250 Question...?

seanstar on Saturday, 17 March 2012. Posted in Retro Game of the Week

$250. Just pause for a minute and let that figure sink in. It's the going price for a particular game, complete-in-box. No, not Chrono Trigger. Not Final Fantasy VI. Not…okay, I have been asked to pay that much for SoldierBlade or ShockMan, props if either was your guess, but for this write-up I'm referring to a different obscure little gem, by the American studio WayForward, released in 2002 for, of all platforms, Gameboy Color. The game? Shantae. And I am tempted to say it was worth every penny.

Retro Game of the Whenever: Final Fantasy III (Famicom)

seanstar on Sunday, 12 February 2012. Posted in Retro Game of the Week

The Gurgan quietly spoke...

When I was younger, I thought Final Fantasy III was an awesome game that everyone should totally play because it was, like, the the FF Tactics jobs system before there was even a FFV. Now that I'm older and wiser, I think FFIII is a game that every fan of the series should play, in its original form (perhaps modulo fan translation), for historic context if nothing else. Very nearly every feature of Final Fantasy IV appears to have been prototyped in III.

RGot...WtF? - Valkyrie Profile

seanstar on Saturday, 17 December 2011. Posted in Retro Game of the Week, Opinion

Tri-Ace Studios, Enix, in the year 2000

<Odin> (on phone) 'lo?  … Yeah, same old same old. It's good to be the king. You? … Cool, cool. Alright, will do. 'Later!
<Freya> Who was that?
<Odin> Frank--Vanir, big horns, you've met once or twice. Says they're ready to rumble. Man, this age's Ragnarok is gonna be epic!

Perfect Dark

dickmedd on Saturday, 17 September 2011. Posted in Retro Game of the Week

Ask anyone who was flying the Nintendo flag around the turn of the century and they're likely to tell you that they spent a good amount of their time playing GoldenEye. It's often cited as one of the Nintendo 64's greatest games and it's certainly a seminal title in the console first-person shooter canon. My friends loved to slog away at the multiplayer even a good four years after its release. Meanwhile, those who wanted an FPS with a original storyline kept jabbering on about something called Half-Life. I was bored of 007 and unsure about Gordon Freeman, but it didn't matter. I'd happened upon something that offered the best of both worlds.

I came across Rare's Perfect Dark back in 2001, thanks to dumb luck. I never had much money in my wallet at that time, and most N64 games I really wanted to play cost around £50. I spotted Majora's Mask in the pre-owned section for the first time at half its RRP and decided I would return later to grab it. Fortunately, it had gone, so I instead walked home with what soon became my favourite FPS game of all time.

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Clash at Demonhead

Pixelcade on Friday, 12 August 2011. Posted in Retro Game of the Week

January 1990. Listen up, soldier. This is a message from S.A.B.R.E. (Special Assault Brigade for Real Emergencies). We have an urgent need to spread the word about a great open-ended platform game for the Nintendo Entertainment System known as Clash at Demonhead. Your R and R is now over. Report to your game cave, and let's get to work.

What the heck am I talking about? Well, if you had the game you'd still be saying the exact same thing. This game is one of the craziest fun platformers to come out of the late generation of the NES. Clash at Demonhead stars you as Sergeant Bang! The intro stills show you resting on the beach with your girlfriend when a message interrupts: A new bomb has been created that will -- of course -- destroy the world.