Articles tagged with: xnp2

News Roundup: May 11 - June 14

mossy_11 on Sunday, 15 June 2014. Posted in News

Sixtyforce lives! After many years of development and a trickle of releases, Gerrit Goossen's Nintendo 64 emulator has hit the big 1.0 milestone. Additions include improved controller configuration and support, a new timing mode, new low-level graphics processing, and more, while there are also a bunch of bugfixes. See the release notes for full details. And remember to pay for a licence if you'd like to see better Nintendo 64 emulation on the Mac.


Nintendo Wii and Gamecube emulator Dolphin has shed its 32-bit support — although that shouldn't have much of an impact on us Mac users. Development highlights from May include a wide-reaching fix for indirect texture coordinate computation, fixed external frame buffer width/height handling, improved DVD seek timing, and a change to frsqrte and fres calculations (they were too precise) that fixes scores of problems. The latest dev build at the time of writing is 4.0-1859, with the most recent stable release dating back to 4.0.2 from the start of the year.


Macintosh II A/UX emulator Shoebill has been updated to version 0.0.3. This release adds support for PRAM and full-screen mode, plus you can now restart/shutdown the virtual machine without it crashing, and Shoebill uses less CPU when A/UX's scheduler idles. Get it from the Shoebill GitHub page, and follow the discussion on E-Maculation.


Game Boy emulator DMGBoy got a major update in May. Version 2.0 adds Game Boy Color compatibility and a GUI debugger, as well as a nifty 3D model of the original Game Boy that you can play your games on (see video below). You can also now resize the window in real time, with no change in aspect ratio. On my Mac it was throwing up wxWidgets errors on run, but it seems to work just fine if you suppress these. Get it from the DMGBoy Google Code page.

Continue reading for more a series of minor emulator updates, including new Mednafen, Bizhawk, and Bochs builds.