Articles tagged with: mac

Metal Gear

dickmedd on Monday, 19 July 2010. Posted in Retro Game of the Week

metal-gear-msx2-box-europe

 

Editor's note: This is a fantastic overview of the Metal Gear series that goes a long way to explaining its lasting appeal, and also provides an easy introduction to the uninitiated. I just wish the first two games weren't so hard. -mossy_11


Had a good game of Splinter Cell, Thief, Assassin's Creed, Hitman or Tenchu lately? If so, you owe a fair amount to producer Hideo Kojima for spearheading the development of the 'stealth/espionage' video game genre in his acclaimed Metal Gear series.

Chances are you have played, seen, or at least heard of the 3D Metal Gear Solid instalments on the PlayStation systems (the first two rank highly in best-selling lists), but you are unlikely to have played Kojima's original MSX2 creations, unless you live in Japan.

In the original Metal Gear you play as Solid Snake, a special forces operative assigned to infiltrate the military base/state 'Outer Heaven' in order to liberate your comrades and eliminate the enemy weapon, Metal Gear -- a giant, walking, nuke-firing Mecha -- which always seems to be in the wrong hands. The first game in the series establishes a recurring theme of the series: a mission undertaken by one barehanded agent -- you heard right, if you want a gun, you better try and find one. Via radio and radar assistance, you must avoid detection by carefully sneaking through various corridors and floors in order to guide Snake towards completing his mission.

Prince of Persia

mossy_11 on Monday, 05 July 2010. Posted in Retro Game of the Week

1197316255-00It’s a simple story that has been told in various guises for thousands of years: the beautiful princess is held against her will by the evil usurper of the throne. The hero must come to her aid and save the kingdom from tyranny, undertaking a gruelling series of trials along the way. Jordan Mechner’s 1989 Prince of Persia added a strong sense of urgency to the plot with a strict one hour time limit. Fail and the princess dies; the kingdom falls to the evil Grand Vizier Jaffar. Succeed and become the champion of the people; the tyrant Jaffar dies.

You emerge in the deepest depths of Jaffar’s dungeons, unarmed and with only your wits to defend you against the many guards and traps scattered throughout. In just one hour you brave perilous drops, retractable spike pits, collapsing floors, armed guards, and several other kinds of traps, all of which can slice and dice your avatar in the most terrifying ways. With the odds so firmly stacked against you, it takes remarkable skill -- and more than a little luck -- to reach the end of the game, where you meet the tyrant Jaffar himself for a fight to the death.

News Round-up: May 4 - June 2

mossy_11 on Wednesday, 02 June 2010. Posted in News

portalLeading digital distribution platform Steam finally made its way to the Mac on May 12, with around 50 launch games. The Mac Steam library now includes 96 titles, including newly released ports of Half-Life 2, Torchlight, and Portal. Check out the MacScene community’s reaction here, here, and here, in addition to a Portal-specific thread here.


As proof of a drastically changing tech landscape, Apple’s market capitalisation surpassed that of Microsoft last week, making it the largest technology company in the world. This marks one of the most incredible turnarounds in any company’s history, with Apple having been all but dead back in 1997, when Steve Jobs returned as CEO. Don’t celebrate too soon, though, because the happy folks at Microsoft are still way ahead on revenue.


In exciting news for Amiga fans, a new emulator called PUAE has been released. PUAE merges Richard Drummond’s E-UAE 0.8.29 with the latest version of WinUAE, and is available for Unix-based platforms. You can download the latest version from here, or check out Ultimate Amiga for more information.

News Round-up: April 8 - May 3

mossy_11 on Monday, 03 May 2010. Posted in News

gamebase64-browserA Mac-native version of GameBase64 Browser has been released. GameBase64 is a database of over 20000 Commodore 64 games, with detailed information and screenshots for each game. Setting up is not exactly intuitive if you do not already have the database file -- you’ll need to drag a folder (any folder) to the application, then it will tell you that the folder contains no valid database file. It will then allow you to download the database file from within the application. You can get screenshots and sounds packs here. It offers the ability to launch games in your C64 emulator of choice, but I couldn’t seem to get that feature working. Despite this strange configuration problem, it’s very impressive, so be sure to check it out (provided you have Snow Leopard installed).

A new version of the open-source IA-32 (x86) emulator Bochs was released on April 25. Release 2.4.5 implements X2APIC and Intel VMx2 extensions, fixes some CPU emulation bugs, reworks the configuration options, and more. Check the changelog for full details.

Those of you desperate for Steam on the Mac will have to wait just a little longer, with Valve announcing that it will be released on May 12. No word yet on what games will be available at launch, although you can be sure a few of Valve’s titles will be there.

More updates after the break.

Fashionably Late News Round-up

mossy_11 on Wednesday, 07 April 2010. Posted in News

Here’s some of the news you might have missed over the past month or-so:

Nintendo64In news from just a few days ago, the Mac-only Nintendo 64 emulator Sixtyforce has risen from the dead. After more than two years without an update, author Gerrit posted a new version on his birthday earlier this week. The update brings major improvements to the Cocoa interface, graphics and game compatibility, sound, and more. Download it here, and be sure to check out the MacScene discussion topic for more details (thanks erise for the tip).

123622-iphone_os_4_sneak_peekThe iPad launched in the United States less than a week ago, but is believed to have already sold more than 500,000 units alongside many favourable reviews. In less than 24 hours we’ll get a better idea of the iPad’s potential, as Apple will unveil iPhone OS 4.0 at an invite-only preview event.

steam_logo1In March, Valve officially announced that the Steam gaming service and Source engine would be coming to the Mac this month, with the Mac now considered a “tier-1 platform” by the company -- which means simultaneous release of future games for Mac and Windows. The announcement drove interest from other developers, including Gas Powered Games and DICE. Applications for the Steam on Mac beta are now open for anyone willing to tell Valve their life story (link). Check out the MacScene community's reaction here.

More emulator updates after the break.

StuntCopter

mossy_11 on Monday, 08 March 2010. Posted in Mac Classics Reborn

A helicopter, a tiny little man, and a horse-drawn wagon. That doesn't sound like much of an idea for a game, but it's the basis for StuntCopter, a shareware Mac game released by teenage programmer Duane Blehm in October 1986. Blehm released two other games -- Zero Gravity and Cairo ShootOut! -- and updated versions of StuntCopter before his untimely death a few years later. His parents decided to release the games into the public domain, where they have become increasingly difficult to run on current hardware.

But now gamers can once again enjoy the simple-yet-gratifying gameplay of StuntCopter (without jumping through hoops to make it run). The game was ported to OS X by Antell Software in 2004 (get it here; requires Mac OS 10.4 or later), and to the iPhone by nerdgames in 2009.

gravity_ohboy

The Current State of Mac Gaming: Looking Ahead

mossy_11 on Saturday, 27 February 2010. Posted in Opinion

Dead-Mac

Mac gamers are a sad bunch. Every few years someone or something comes along that is going to transform the Mac gaming landscape. But nothing happens. Promise after promise has been broken, and few good things have emerged. So you can excuse the cynics who say gaming on the Mac will never amount to anything. Most look elsewhere for their gaming fix, either unsatisfied with or unaware of the paltry offerings on display, especially given the oftentimes-long delays and poor performance compared to other platforms. It seems like the Mac just isn't on anyone's radar. But, as has been the case in looking at the past and present of gaming on the Mac, the issue is more complicated than it at first seems.

MacTech: Fusion vs. Parallels

Niemann on Wednesday, 10 February 2010. Posted in News

fig23

In what is one of the most complete and comprehensive comparisons between VMware Fusion and Parallels virtualization software for Mac, MacTech concludes that across the board Parallels outperforms Fusion.  Not only in start up times, normal application execution, disk activity, and compatibility, but also in 3D graphics and gaming.  If you're looking for a solid thorough comparison of these virtualization products, this is the best I've seen.  You can read the entire article here.