Articles tagged with: bitmap

Interview: John Calhoun on the Origins of Glider (Part 2)

mossy_11 on Tuesday, 07 December 2010. Posted in Mac Classics Reborn

GliderPRO-9rooms

John Calhoun's Glider games hold a special place in the history of Mac gaming, acting almost as an icon of the platform through much of the 1990s. They spawned a hugely dedicated fan base, which produced a ridiculous amount of original content both for and about Glider -- especially Glider 4 and Glider PRO, the later versions.

I caught up with Calhoun over email recently, and quizzed him on the origins and development of the series. This is the second (and final) part of that interview. Read on to discover how Glider grew from a shareware to commercial product, what inspired the new features of Glider 4 and Glider PRO, how the game's community shaped its development, what Calhoun thinks of the Mac indie scene, and more.

You can catch the first part of the interview here. And also be sure to check out Dreaming of a Thousand-Room House: The History and Making of Glider, which provides context and a narrative for this interview.

Interview: John Calhoun on the Origins of Glider (Part 1)

mossy_11 on Saturday, 27 November 2010. Posted in Mac Classics Reborn

glider3-helicopter-small

John Calhoun's Glider games hold a special place in the history of Mac gaming, acting almost as an icon of the platform through much of the 1990s. They spawned a hugely dedicated fan base, which produced a ridiculous amount of original content both for and about Glider -- especially Glider 4 and Glider PRO, the later versions.

I caught up with Calhoun over email recently, and quizzed him on the origins and development of the series. This is the first part of that interview. Read on to discover where the idea for Glider originated, how the game came to exist, and how it dramatically altered Calhoun's future.

And also be sure to check out Dreaming of a Thousand-Room House: The History and Making of Glider, which provides context and a narrative for this interview.

System 1.0: A Revolution Called Macintosh

mossy_11 on Thursday, 16 September 2010. Posted in Opinion

Mac OS X turns ten this week. That's ten years since the first public release of the jewel in the crown that signifies Apple's rise from the brink of death with a modern and "revolutionary" clean slate. But it wasn't the first time a piece of Apple software saved the company -- that honour goes to the original Macintosh operating system: System 1.0. Read on to learn how Apple changed its fortunes and revolutionised computing back when the terms GUI and mouse were foreign concepts.


The core of the Macintosh experience was never the attractive industrial design, the sense of superiority, or the use of a strange one-button mouse -- although those elements were vitally important. From the very beginning, even before the first Mac hit the market in 1984, right through to the latest iMac or Macbook models, the Macintosh was about providing the most accessible and intuitive interaction possible between humans and computers.

Computers should be easy to use, with user interfaces that Jack and Jill Smith who just walked in off the street can use comfortably with almost no instruction. Gestures, not typed commands; desktops, buttons, and icons -- not command lines, carriage returns, and terminals -- have clear analogies to things from everyday life that people without a degree in computer science can understand. This is at the heart of the Apple philosophy, as it has existed since that fateful trip to the Xerox labs in December 1979.