
John Calhoun's Glider games hold a special place in the history of Mac gaming, acting almost as an icon of the platform through much of the 1990s. They spawned a hugely dedicated fan base, which produced a ridiculous amount of original content both for and about Glider -- especially Glider 4 and Glider PRO, the later versions.
I caught up with Calhoun over email recently, and quizzed him on the origins and development of the series. This is the first part of that interview. Read on to discover where the idea for Glider originated, how the game came to exist, and how it dramatically altered Calhoun's future.
And also be sure to check out Dreaming of a Thousand-Room House: The History and Making of Glider, which provides context and a narrative for this interview.