Articles tagged with: MacScene

Airborne

mossy_11 on Saturday, 12 March 2011. Posted in Retro Game of the Week

Before he co-created the legendary Mac game Dark Castle -- long before he led development on the now-dominant Flash multimedia platform -- Jonathan Gay made a little black-and-white game called Airborne. The Macintosh was still in its infancy at this point, and Airborne was released more-or-less alongside the freeware Banzai!, but this did little to detract from Airborne's appeal.

The concept is simple: destroy the advancing tanks, planes, helicopters, and soldiers with your mortar or anti-aircraft gun before they reach your position. If someone gets close enough to shoot you, you lose -- presumably ending an admirable, or perhaps foolish, last stand against all odds to repel an invasion force. If you manage to defeat them all, a new wave arrives. There is no winning, just a staving off of the inevitable and a hope of setting a new high score.

News Roundup: February 7 - March 4

Niemann on Friday, 04 March 2011. Posted in News

apple-logoApple has released new MacBook Pros, with the new Sandy Bridge processors and Thunderbolt connectivity. Early reports indicate that they are much faster than the previous generation machines -- to the point where the new baseline 13" model matches or betters the old 17" model on many speed and performance tests.


overview_missioncontrol20110127It has been revealed that Mac OS X Lion will drop Rosetta, a software abstraction layer which provides support for PowerPC binaries on Intel machines. This is an interesting move that some are labelling premature, as, on the one hand, it forces developers to get their code up to modern standards, but, on the other, it breaks compatibility with some professional software still actively in use. Some of the other features slated for Lion are looking promising, though.


iPad2At a media event on Wednesday, Apple announced a second-generation iPad, complete with a processor upgrade (the iPad 2 sports a 1GHz dual-core A5 processor), front- and rear-facing cameras, Smart Covers, and an option to get it in white colour. The new iPad models will be available in the US from March 11, and in other countries over the following weeks. In the meantime, you can pick up the first-generation iPad at a discount.


Also announced at the event was iOS 4.3, which features some useful enhancements to AirPlay, allows iTunes Home Sharing, improves performance in Safari, and offers the long-demanded iPad side-switch preference (rotation lock or mute). It will be available from March 11, and is compatible with iPhone 3GS, iPhone 4 GSM, 3rd-gen iPod Touch, 4th-gen iPod Touch, iPad, and iPad 2 (I guess that means iPhone 3 and 2nd-gen iPod Touch owners should upgrade now).


We've had a quiet month in Mac emulation news, but there were notable updates to VICE, Dapplegrey, and gbpablog, amongst others. Hit the jump for details on these and other minor emulator updates, as well as a couple of Mac gaming tidbits.

Final Fantasy I

Pixelcade on Saturday, 26 February 2011. Posted in Retro Game of the Week

Editor's Note: I'm sure everyone here is familiar with this game -- by name and reputation if nothing else. It kicked off a franchise that's still going strong today, with sequels, spin-offs, collectibles, films, concerts, and many other products all being released under the Final Fantasy brand. Pixelcade shares his memories of the game that started it all. -mossy_11


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The Final Fantasy…or was it? Hello fellow gamers! This RGotW is brought to you by the year 1987 and the system Nintendo, sponsored in part by the company Square. With a helpful grant from MacScene and Pixelcade. Rather than my usual choice of some obscure game or movie or random event no one has heard of, this week I am doing a mainstream game.

So, 1987: Where were you what were you doing? US President Ronald Reagan was undergoing prostate surgery, La Bamba moved everyone's hips in dance clubs world wide, and PBS was hacked in Chicago by a man wearing a Max Headroom mask, babbling about who knows what -- it sure wasn't New Coke. Also at this time a video game that would go on to shape every single RPG to date in one way or another was developed by a little company going out of business -- Square.

Sinistar

Pixelcade on Tuesday, 25 January 2011. Posted in Retro Game of the Week

Editor's Note: After a brief hiatus, the RGotW community feature returns. I'm too young to have played this game -- or to have even seen it at an arcade -- but it seems that Sinistar lives up to its name. I believe it is also historically significant, as an influence on many later space shooters, so take note if you're into video-game history. -mossy_11


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RUN RUN RUN! Greetings classic gamers! It's time for yet another instalment of Pixelcade's "games you may have not heard about" segment. This time, we are going to take a look at Sinistar by Williams.

Let me get the technical details out of the way first. Year: 1982; cabinet type: Space Shooter Vertical Cabinet or Environmental; players: 2, but only one at a time; input: two buttons, one joystick; MONO Sound (yes kids, I said MONO -- as in one channel of audio). So with those technical details gone done lets see what's going on here.

1982: I was crying my eyes out as that little lovable alien E.T. couldn't get a calling card to phone home. Ozzy found love and married his manager Sharon. And I was busy playing my Colecovision and still picking my nose. On trips to the local arcade one could hear dozens of games in attract mode, begging you to approach and put in that lovely silver quarter.

The Legacy of Tron (updated)

Pixelcade on Thursday, 16 December 2010. Posted in Retro Game of the Week

Editor's Note: I wasn't alive when Tron came out, but Pixelcade's youth was touched by both the original film and the many games it spawned. Check out this detailed run-down of the franchise, which is fused as always with a personal history. -mossy_11


1982 -- Robotron 2084 was driving people crazy fighting the hordes of robots bent on our destruction, Men at Work were asking “Who Can It Be Now,” and a young programmer/hacker named Kevin Flnn (Jeff Bridges) decided to hack into ENCOM. This would be the start of a great adventure into 3D graphics in film and a franchise that has a huge niche market around the world.

The movie Tron started as an animated feature, but cooler heads prevailed and Lisberger Studios pushed for live action and 3D technology well ahead of its time. It was all about sucking the player into the game and virtual world -- something today's viewing audience takes for granted. On July 9, 1982 Tron earned over $33 million -- in the U.S. alone -- and spawned what we are starting to see come back full circle this December 16th.

The Bugs Bunny Crazy Castle

mossy_11 on Tuesday, 30 November 2010. Posted in Retro Game of the Week

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Honey Bunny is being held prisoner in a castle and only Bugs can save her, but you’d have to read the manual to know that. I had no manual back when I played The Bugs Bunny Crazy Castle on my Game Boy, so I thought maybe it had some kind of escape theme. Years later I discovered the real story, but that didn’t really matter. Bugs Bunny Crazy Castle is an action-puzzle game, and a fun one at that.

I was obsessed with completing this game as a kid, spending hours trying to master it and using dozens of sheets of paper to write down my passwords (yep, no save slots). The music and sounds are now permanently imprinted on my memory, and always make me feel like dancing. It is a game with personality, mixing a distinctly Japanese flavour with the traditional Looney Tunes humour and animation.

NBA Jam

mossy_11 on Monday, 15 November 2010. Posted in Retro Game of the Week

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Razzle Dazzle! Boomshakalaka! He’s on fire! These nonsense words and phrases are permanently imprinted on my psyche, so great was the impact that Midway's arcade basketball game, NBA Jam, had on my youth. In honour of the recent franchise reboot, I’m taking a look back at the original NBA Jam. I hope you’ll join me.

When I was a kid, my friends would often have their birthday parties at video game arcades. We had the entire arcade to ourselves for a few hours, with unlimited play on any machine. The first thing I looked for was always NBA Jam; I couldn’t get enough of its wild antics and crazy fun. This was basketball, minus the boring bits, with the kind of self-mocking edginess that attracted me to movies like Wayne’s World and Bill & Ted’s Excellent Adventure.

E.V.O.: Search for Eden

Pixelcade on Monday, 01 November 2010. Posted in Retro Game of the Week

Editor's note: I was playing the game while I edited the article. It strikes me as being just as interesting and fun as Pixelcade says, and I can't help but wonder why Spore was not more like this. Check out the article, then get the game -- evolving your creature is immediately addictive and satisfying. -mossy_11


At some point in my misery called high school, on a good ol' fashioned "I don't feel well" sick day (which was conveniently a Friday), I drove up to the local video store and looked for a few games. Browsing the covers it seemed to me that every game was the same -- I had either played it or had no desire to. Out of nowhere appeared this cool looking box with the letters E.V.O.: Search for Eden (although with all the cool graphics I only noticed the E.V.O. part).

The back of the box had my favorite style of pixel graphics, featuring lots of color and creative designs. I thought, "What the hey, I'll give this one a shot for the weekend." Upon getting home and powering it up I was welcomed by an impressive musical score, which played as the game's title came into view over a space shot of half our planet. I have always enjoyed science and the history of how things came to be, but I had no idea I was about to embark on a creative study of evolution and the geological time scale, as they were understood by scientists at the time.

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