Clash at Demonhead

Pixelcade on Friday, 12 August 2011. Posted in Retro Game of the Week

January 1990. Listen up, soldier. This is a message from S.A.B.R.E. (Special Assault Brigade for Real Emergencies). We have an urgent need to spread the word about a great open-ended platform game for the Nintendo Entertainment System known as Clash at Demonhead. Your R and R is now over. Report to your game cave, and let's get to work.

What the heck am I talking about? Well, if you had the game you'd still be saying the exact same thing. This game is one of the craziest fun platformers to come out of the late generation of the NES. Clash at Demonhead stars you as Sergeant Bang! The intro stills show you resting on the beach with your girlfriend when a message interrupts: A new bomb has been created that will -- of course -- destroy the world.

News Roundup: July 10 - August 4

mossy_11 on Friday, 05 August 2011. Posted in News

Apple has released the next major update to its Mac operating system. Mac OS X Lion, which is currently available only through the Mac App Store, serves as a great indication of Apple's future direction, and not just because it integrates the most successful aspects of iOS. There are changes afoot in the world of personal computing; Lion may well be both a beginning and an end. Check out John Siracusa's incredible 19-page review on Ars Technica for a complete breakdown

As always with major system upgrades, due caution is advised -- backup your system, research app compatibility, and be prepared for problems. Many older emulators will likely no longer work, as Lion drops PowerPC support altogether. Richard Bannister notes that all current releases of his emulators and other programs are "believed to be compatible," with the sole exception of audio editor Cacophony. Many others, as you'll see, have put out updates to address Lion compatibility.

Keep reading for more emulator updates.

The Legend of Zelda: Link's Awakening

seanstar on Sunday, 24 July 2011. Posted in Retro Game of the Week

First, thanks where thanks are due. This article would not have happened were it not for the Commonwealth-Edison electric company of greater Chicago leaving me 56 uninterrupted hours to enjoy no games requiring more power than a pack of AA batteries. Way to go.

With that out of the way, let's talk about the game. The Legend of Zelda: Link's Awakening has aged REMARKABLY WELL. Released in 1993, it is the first "out-of-canon" Zelda game in the series. Rather than focusing on gathering eight pieces of save-the-princess/defeat-Ganon hardware, Link finds himself on a mysterious island collecting musical instruments in order to awaken a mythical entity called the Wind Fish ("The Wind Fish in name only, for it is neither...") from within a giant egg on top of a mountain. Along his way, he encounters a cast of unusual characters -- some eerily reminiscent of people he knows from the outside world, some making cameos from other contemporary games, and many simply unique.

News Roundup: June 5 - July 9

mossy_11 on Saturday, 09 July 2011. Posted in News

After a year of frequent incremental updates (around 2500), Nintendo Wii and Gamecube emulator Dolphin has been bumped up to version 3.0. If you haven't been paying attention since the 2.0 release, Dolphin has ditched the plugin interface in favour of a integrated architecture, in addition to reaching near-perfect audio emulation and much improved levels of performance and accuracy. See the Release Announcement for a more detailed rundown of the changes. You can get a pre-compiled build of version 3.0, as well as the more recent source changes, from the Dolphin download page.

Keep reading for more emulator updates.

Skate or Die

Pixelcade on Sunday, 03 July 2011. Posted in Retro Game of the Week

1987 -- how rad was it? I had my Vision skate clothes and my Nash board. The NES was well on its way to making history before anyone knew it. Then there I sat at my local rental shop looking at this awesome cover of a dude doing a hand plant, with the words SKATE OR DIE emblazoned in graffiti above him

I MUST PLAY THIS GAME.

Ultra Games produced this title for our enjoyment. It featured many different play styles from downhill racing, pool jousting, and half pipe shredding, plus a couple more. We saw a few characters in the game -- like Rodney Recloose, who was the crazy dude you saw when you started the game in the skate shop. He sported a purple mohawk and tattoos. He had a crazy kid named Bionic Lester with green hair and a nasty attitude in events like the joust and downhill. He would cut you off and knock you on your face faster than you could say "shredded."

SimStapler

mossy_11 on Sunday, 12 June 2011. Posted in Mac Classics Reborn , News

simstapler_classicSometimes a product comes along that you didn't want or think you needed, but which quickly transforms your life to the point where you can't be sure how you ever lived without it. Obvious examples in this technology-driven world of ours are computers, the Internet, mobile phones, and refrigerators (okay, that last one goes back a ways). Then, of course, there's SimStapler, the best anti-productivity tool known to man -- until YouTube arrived with its multitude of cute cat videos.

SimStapler is, quite simply, the greatest (and probably the only) office equipment simulator ever created. I would go so far to say that it is even better than using an actual stapler. And when it first came out you only needed a multi-thousand dollar Mac with System 7, a colour monitor, and a mouse to experience the wonders that it had to offer.

News Roundup: May 6 - June 4

mossy_11 on Saturday, 04 June 2011. Posted in News

iDevGames has announced the uDevGames 2011 Macintosh game development competition will begin on July 1. There’s serious prize money across several categories up for grabs, so professional, hobbyist, and beginner developers alike should check it out.

After two years without a news post, the Residual team gave an update on their progress in late April. Residual is a fork of the ScummVM project that aims to support LucasArts’ 3D adventure games Grim Fandango and Escape from Monkey Island. Grim Fandango is now listed as “completable with a few minor glitches” on the compatibility list. Daily snapshot builds are provided on the Residual downloads page.

Keep reading for more emulator updates.

Shinobi III: Return of the Ninja Master

seanstar on Friday, 27 May 2011. Posted in Retro Game of the Week

For some reason, all the ways I can think of starting to describe Shinobi III: Return of the Ninja Master involve Essence of Ninja packed tightly into a 16-bit cartridge by ninja highly trained in the art of packing Essence of Ninja into 16-bit cartridges.

Shinobi III was released by Sega for the Genesis in 1993. While the Shinobi series is broader and more complex than even I was aware of prior to researching this article, RotNM has one very key distinction over its predecessors and even some successors. Previous Master System and Genesis titles were about walking around slowly and throwing shuriken at things. Previous Game Gear titles featured flips, ceiling-walks, and slashing stuff, but never as the same character. They were also about rescuing Power Rangers and recovering magical rainbow crystals. The most recent PS2 game is about some magic demon wizard stuff and getting killed by your own sword.

Shinobi III, by contrast, is about flipping out and killing people. More specifically, it's about flipping out and killing explosive zombie-soldiers armed with automatic weapons, slicing up giant bioengineered meat-golems, horse-stomping ninja super-soldiers, jetboard-flying-kicking heavily armed marine tank robots, destroying robo-godzilla, scaling cliffs by jumping between falling boulders, navigating entire areas using only wall-jumps, katana-ing heavily armed airships out of the sky, and I think something about an evil super-ninja trying to take over the world, but that's only the plot, and if you know what the plot is, you obviously aren't very familiar with the concept of Ninja-ing.