iMAME is iOS MAME

Niemann on Thursday, 22 December 2011. Posted in News

 

Image from MacRumors

I wouldn't anticipate this lasting long, unless we're seeing a shift in Apple's strict "no foreign executable code" policy which has been the bane of iOS users wanting to play some classic games on their device.  But a MAME emulator called iMAME has snuck into the App Store and shows some great promise.  It ships with a handful of classic games already installed, but using a file uploading utility for the iPhone you can load up any MAME ROMs you like (search iDOS if you need some help, same process).  We've seen a number of emulators find their way into the App Store over the years and each one disappears shortly afterwards, so get it while you can.

Update: iMAME has been pulled from the App Store.

RGot...WtF? - Valkyrie Profile

seanstar on Saturday, 17 December 2011. Posted in Retro Game of the Week, Opinion

Tri-Ace Studios, Enix, in the year 2000

<Odin> (on phone) 'lo?  … Yeah, same old same old. It's good to be the king. You? … Cool, cool. Alright, will do. 'Later!
<Freya> Who was that?
<Odin> Frank--Vanir, big horns, you've met once or twice. Says they're ready to rumble. Man, this age's Ragnarok is gonna be epic!

News Roundup: October 12 - December 5

mossy_11 on Monday, 05 December 2011. Posted in News

It's two months for the price of one, since we missed the roundup last month.

Aleph One, the open-source continuation of Bungie's Marathon 2 engine, has reached its 1.0 milestone after 12 years in development. For those unfamiliar with the project, Aleph One allows all three games in the Marathon trilogy (which are now freeware) to be played on modern systems, with OpenGL shader support, mouse-look, gamepad support, mod support, and Internet co-op and multiplayer. The new version fixes lots of bugs, offers a plethora of Lua updates, adds HD graphics to Marathon 2, and more. Get it, and the Marathon games, from the Aleph One homepage.

Legacy computer emulator OpenEmulator has reached version 1.0.1. The Apple I emulation is now working. The authors claim to have the first emulator that features a fully functional Apple Cassette Interface Card and CFFA1 expansion card emulation. Other new features include an audio recorder and a selection of several virtual monitors. Check it out on the official OpenEmulator website.

ScummVM is celebrating ten years of existence with a new release. Version 1.4.0 adds support for Lands of Lore: The Throne of Chaos, Blue's Birthday Adventure, and Ringworld: Revenge of the Patriarch, along with the Amiga version of Conquests of the Longbow. Notable new features include PC speaker support for SCUMM v5 games, better handling of digital/synthesized sound effects in SCI, and out-of-the-box support for building with MacPorts. See the Release Notes for the full list, or head over to the ScummVM homepage.

Mini vMac author Paul C. Pratt is now offering a Custom Variations service for custom-made, sponsored versions of Mini vMac. If you want to support the development of classic Macintosh emulation, this is currently the best option.

Continue reading for more emulation updates...

Archive.vg is Announced

Niemann on Wednesday, 16 November 2011. Posted in News

Today we announce the home of Archive and the Blue Door: http://archive.vg/

Archive.vg will be the central hub of a project which has grown far bigger than I had imagined over a year ago when we started.  Originally ViGi was imagined to be a simple video game database with user submittable content akin to an IMDB for video games.  Archive has evolved over the past year and has really grown into an incredibly ambitious project guided by an incredible group of developers, designers, and editors.  Media center developers, designers, large and small companies, emulator developers, video game enthusiasts, and retro gaming enthusiasts from all over the world have contacted us asking what the deal with this project is.  We've reached over a half a million calls to the database, with over two-thousand different developers and testers.

Obviously we're doing something good here.  And we want the MacScene community to be a part of it...

Archive has just launched our Blue Key registration page.  Obtaining a Blue Key will grant you exclusive access to beta material (sites, apps, etc) as the project progresses.  Our hope is that our Blue Key holders will serve as our lasting beta testing crew.  There are a limited number of Blue Key spaces available, so go grab yours now.

News Roundup: September 10 - October 12

mossy_11 on Wednesday, 12 October 2011. Posted in News

Apple co-founder and former CEO Steve Jobs died last week. Jobs oversaw development of the Macintosh, iPod, iPhone, and iPad, and he masterminded Apple's late-90s revival. He also built Pixar Animation Studios out of Lucasfilm's Graphics Group (which he acquired in 1986). He changed the world, and it is less of a magical place for his passing. Our hearts go out to his family and friends.


Fans of the Glider series, which we've covered extensively here on MacScene, will delight in the news that their creator John Calhoun has released Glider Classic for iOS. It runs on any iPhone, iPod Touch, or iPad with iOS 3.2 or later. Look out for my thoughts on the game in an upcoming Mac Classics Reborn post.


Mike Gleason recently released a new game for 68k Macs. Daleks Forever is a remake of the 1984 Mac game Daleks, which itself was inspired by an older UNIX game called Robots. You can see a long feature list and a few screenshots, plus get a download link, here.


You may have noticed that our new emulators database is looking a little sparse. We'd love your help in filling it up. Get in touch if you're interested.


Continue reading for the emulation news, including new VMWare Fusion, updates to JPCSP, Macifom, and Mini vMac, a new emulator, and more.

The New MacScene

Niemann on Sunday, 02 October 2011. Posted in News

Typically when MacScene reaches the end of development for a new version I write up a long description of new features.  I won't do that this time because we believe that the new version is the best designed, best organized, and best coded version, that there's no reason to waste your time explaining features you can discover on your own.  We have a beautiful new design, a media-rich focus and a huge speed increase (thanks to server upgrades), new forums, and a Made for Mac emulator database.

One behind the scenes change is upgradability.  MacScene can now be themed 100%, and each of components making up the different aspects of the site are independently upgradable without having negative impacts on the other pieces.  This (hopefully) means the end of the road for complete redevelopment of the site every two yeas or so.

We also have a lot of people to thank for the completion of this development.  Mucx, who did the logo advised on the design and set a high standard of excellence (over at the Archive project) which allowed us to pull flexible design elements from.  mossy_11, who spearheaded the content management of the old system and who has helped navigate the needs of our content editors for the new system.  menace690 who has always been a huge help at MacScene as well as Elemodo Software, serving as a truly extraordinary wingman.  Pixelcade, dickmedd, IUG, seanstar and everyone else who contributed to the discussion about the new site.

And of course, a special thanks to the community who make everything worth working on.  Enjoy the new MacScene.

Perfect Dark

dickmedd on Saturday, 17 September 2011. Posted in Retro Game of the Week

Ask anyone who was flying the Nintendo flag around the turn of the century and they're likely to tell you that they spent a good amount of their time playing GoldenEye. It's often cited as one of the Nintendo 64's greatest games and it's certainly a seminal title in the console first-person shooter canon. My friends loved to slog away at the multiplayer even a good four years after its release. Meanwhile, those who wanted an FPS with a original storyline kept jabbering on about something called Half-Life. I was bored of 007 and unsure about Gordon Freeman, but it didn't matter. I'd happened upon something that offered the best of both worlds.

I came across Rare's Perfect Dark back in 2001, thanks to dumb luck. I never had much money in my wallet at that time, and most N64 games I really wanted to play cost around £50. I spotted Majora's Mask in the pre-owned section for the first time at half its RRP and decided I would return later to grab it. Fortunately, it had gone, so I instead walked home with what soon became my favourite FPS game of all time.

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News Roundup: August 5 - September 9

mossy_11 on Friday, 09 September 2011. Posted in News

cog_iconWe're leading the news roundup with something a little different this month. Following a suggestion from seanstar to plug little-known audio player Cog, I thought it'd be a good idea to (briefly) highlight a few audio apps for those of you with collections of game rip audio and other video-game sound formats. Please let us know in the comments if there are any others you recommend.

So first up there's Cog, a free open-source audio player that supports tracker formats (it, s3m, xm, mod), several video game formats, and a host of other common audio formats. With playlists, Growl support, and a small memory footprint, it's a great choice. But development has fallen away over the past few years. Use the latest nightly build rather than the 0.07 release, unless you run into stability issues.

Vox_iconThe lightweight Vox music player is in rather more active (albeit slow) development, and comes close to matching Cog feature-for-feature -- with the bonus of a slick interface and some cool effects plugins.

Old school Mac fans will be pleased to note that SoundJam MP is available for OS X, although it doesn't work in Lion (nor does it support any video-game music formats).

sidplayGetting a little more focused, the Commodore 64 music player SIDPLAY was recently updated to work in Lion. It mimics the look and feel of iTunes, and was designed with the huge High Voltage SID Collection in mind.

Richard Bannister's M1 and Audio Overload lack the bells and whistles of the other players mentioned, but between the two of them they cover 34 different video-game music formats (M1 is for arcade music only; Audio Overload is for everything else).

If you're looking towards Apple's iDevices, try Modizer for multi-format playback. Sid Player and Module Player offer music in the Commodore 64 and Amiga sound formats, respectively.

Keep reading for the emulator updates, including new versions of Parallels Desktop, Pom1, Atari800MacX, and more.