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How to compile Dolphin (Gamecube Emu) for Mac OS X
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TOPIC: How to compile Dolphin (Gamecube Emu) for Mac OS X

How to compile Dolphin (Gamecube Emu) for Mac OS X 14 years, 2 months ago #433

This is a little HOW-TO I posted on the "Mac OS X Wiki" for the Gamecube/Wii emulator called "Dolphin"
www.dolphin-emu.com/

Be aware that for Mac OS X it's quite slow (it runned Zelda WW with 12/13 fps on my old iMac 24" (2008), but on Snow Leopard
it seems even slower...

If some Mac Developers want to help to optimize Dolphin on the Mac that would be great!

You can even build a non-GUI version, ideal for porting to Cocoa
Anyway try yourself and let me know

How to compile Dolphin-svn for Mac OS X 10.6.x Snow Leopard with Macport's wxWidgets 2.8.9
Also on: code.google.com/p/dolphin-emu/wiki/MacOSX_Build

0. You need at least an INTEL Mac and a fast graphic-card (so MacMini and Macbooks = no go)

1. You need Apple Developer Tools XCode 3.2.1. Download freely from connect.apple.com
2. You have the latest nvidia cgtoolkit installed from developer.nvidia.com/object/cg_download.html
3. If you have installed Macports before, I would suggest to uninstall the installed ports. See this page how to do it:

trac.macports.org/wiki/Migration

4. Download and install the latest Macports 1.8.2 for Snow Leopard:

distfiles.macports.org/MacPorts/

5. Snow Leopard users: this step is necessary to succesfully build and install wxWidgets 2.8.9 from macports.

If you have Snow Leopard 10.6.x fire up your favorite editor (Textwrangler 3.1 is free and add the line '+universal' to macports file /opt/local/etc/macports/variants.conf

Or you can add it via Terminal with this command:

 # echo +universal | sudo tee -a /opt/local/etc/macports/variants.conf 


6. Launch and update your Macports tree from Terminal:

# sudo port selfupdate 


7. Install the required ports to compile Dolphin (this will take some time to compile)

# sudo port install wxwidgets libsdl cairo scons glew subversion 


8. Checkout the latest dolphin-emu svn release to your Downloads directory, with subversion:

#/opt/local/bin/svn checkout http://dolphin-emu.googlecode.com/svn/trunk/ ~/Downloads/dolphin-emu-read-only 


9. After it has finished to download the latest svn version, go to the directory and launch compilation with command 'scons'. In fact the 'scons' application (written in Python) reads the file SConstruct file to compile

#scons verbose=yes


9b. You can even switch Open CL on with to get better performance:

#scons verbose=yes opencl=true 


By default Dolphin will build in 32bit mode. If your Snow Leopard Kernel is 64bit, which is not the case for most Snow Leopard users then you should compile with command.

#scons osx=64cocoa opencl=true


10. After succesful compilation launch the application Dolphin.app from the folder ~/Downloads/dolphin-emu-read-only/Binary/Darwin-i386/

Notes Dolphin's config files are installed in your Home's folder > Library > Application Support > User ~/Library/Application Support/Dolphin/User

The most important config files are in the "Config" directory, which you can alter less or more via the "Config" button in Dolphin,
but it's better to edit them via your favorite editor:

Dolphin.ini
DSP.ini
gfx_opengl.ini

Open them in your favorite editor and try the various parameters to tweak Dolphin.

Please let me know if something's wrong. Hope this helps
Last Edit: 14 years, 2 months ago by gilcel.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 14 years, 2 months ago #442

Great! I tried ages ago and failed... maybe it will work now. I'll try when I get home.

Re:How to compile Dolphin (Gamecube Emu) for Mac O 14 years, 2 months ago #501

It worked for me!
dolphin_compiled.png
Last Edit: 14 years, 2 months ago by ConsoleEmu. Reason: Added photo

Re:How to compile Dolphin (Gamecube Emu) for Mac O 14 years, 2 months ago #502

What games can Dolphin playback, how well does it emulate games or is it more of a work in progress at this point?

Re:How to compile Dolphin (Gamecube Emu) for Mac O 14 years, 1 month ago #532

On trying to run a game, I get the following string of errors:

ERROR : Trying to compile at 0.LR=80030d04

iCacheJIT : Reading Opcode from fffffffc. Please report.


Did I miss a dependency or something, or might it be a faulty file?
Last Edit: 14 years, 1 month ago by ConsoleEmu.

Re:How to compile Dolphin (Gamecube Emu) for Mac O 14 years, 1 month ago #673

A Mac binary is available on the Dolphin website.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 14 years ago #809

A final release of Dolphin 2.0 came out last week for Windows and Linux (http://www.dolphin-emu.com/news.php). The Mac version should be out soon!

Re:How to compile Dolphin (Gamecube Emu) for Mac O 13 years, 11 months ago #867

Please help me, i've got a 64-bit macbook and i'm stuck on step 9...
after putting in "scons osx=64cocoa opencl=true" (im using terminal), it gives me this...

scons: Reading SConscript files ...
Checking for pkg-config version > 0.15.0... yes
Looking for macports... (cached) Adding port lib and include path(cached) yes
Looking for fink... (cached) no
Checking for sdl lib version > 1.0.0... (cached) yes
Checking for bluez... (cached)
Looking for framework bluez...
Using pkg-config for bluez... no
Looking for lib bluez... no
Checking for ao... (cached)
Looking for framework ao...
Using pkg-config for ao... no
Looking for lib ao... no
Checking for alsa... (cached)
Looking for framework alsa...
Using pkg-config for alsa... no
Looking for lib alsa... no
Checking for OpenCL... (cached)
Looking for framework OpenCL... yes
Checking for wxWidgets >= 2.8... (cached) yes
Checking for OpenGL... (cached)
Looking for framework OpenGL...
Using pkg-config for opengl... no
Looking for lib OpenGL... no
Checking for Cg... (cached)
Looking for framework Cg...
Using pkg-config for cg... no
Looking for lib Cg... no
Plugin_VideoOGL must have Cg framework from nvidia to be build

scons: ***
File "/Users/Ackurnick/Downloads/dolphin-emu-read-only/Source/Plugins/Plugin_VideoSoftware/Src/SConscript", line 55, in <module>


i've downloaded the most recent CG toolkit, could it be that i might need to uninstall it and reinstall it? If so, how do I uninstall??

Thank You

Re:How to compile Dolphin (Gamecube Emu) for Mac O 13 years, 10 months ago #1044

Compiling is still pretty problematic; so here is a fully self-contained 64-bit binary for dolphin. No macports needed, all the dylibs have been linked internally.

victori.uploadbooth.com/emulation/dolphin-x64-mac.dmg
Last Edit: 13 years, 10 months ago by victor.

Re:How to compile Dolphin (Gamecube Emu) for Mac O 13 years, 10 months ago #1098

Victor/Victori, great work!

One issue: whenever I click on GCPad to try and config my keys it crashes out. What are the default keys? I'd ultimately like to map a USB <==>GameCube adapter I have to the actual 'cube controller, so I can use a real controller vs. using the keyboard.

What's with that? Other than that, it runs relatively stable and it's impressive that such a thing exists. The ISO list is quite N64 emu ULtraHLE-like. I like it.

Also, I've been trying to get this emu compiled from the latest SVN myself, and fails each time.

pastebin.com/gg0p0zF0

and

pastebin.com/QZGNCSTX

are my endeavors in trying to achieve this. The second one is with some code removed from Sconstruct that allows the "shared_sdl" flag to be used. It gets farther than the first attempt, but then complains of plugins not wanting to compile because of SDL issues.

Victor, if you manage to compile the latest SVN version of this emu, please post it here.

BTW, admins: I can't access my "Shiggy" account. What can be done about that?

Thanks.

EDIT: here's the crash report:

Process: Dolphin [78614]
Path: /Applications/Dolphin.app/Contents/MacOS/Dolphin
Identifier: com.dolphin-emu.dolphin
Version: 5639M (2.0)
Code Type: X86-64 (Native)
Parent Process: launchd [205]

Date/Time: 2010-06-27 01:59:44.899 -0400
OS Version: Mac OS X 10.6.4 (10F569)
Report Version: 6

Interval Since Last Report: 695718 sec
Crashes Since Last Report: 24
Per-App Interval Since Last Report: 4101 sec
Per-App Crashes Since Last Report: 11
Anonymous UUID: 30EF2A95-5F55-476E-9877-D8BDCAD5E2E4

Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Thread 0: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x00007fff8076e3d6 __kill + 10
1 libSystem.B.dylib 0x00007fff8078035a _sigtramp + 26
2 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100b46d68 wxWindow::DoGetPosition(int*, int*) const + 40
3 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100c22425 wxDisplayFactory::GetFromWindow(wxWindow const*) + 37
4 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100cab5ab wxTopLevelWindowBase::DoCentre(int) + 59
5 libPlugin_GCPadNew.dylib 0x000000011568d5fc ConfigDialog::ConfigDialog(wxWindow*, Plugin&, std::string const&, bool) + 3052
6 libPlugin_GCPadNew.dylib 0x000000011567c55e DllConfig + 142
7 com.dolphin-emu.dolphin 0x00000001000f678b CPluginManager::OpenConfig(void*, char const*, PLUGIN_TYPE) + 747
8 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100aeaeb4 wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&) + 84
9 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100aec07c wxEventHashTable::HandleEvent(wxEvent&, wxEvtHandler*) + 156
10 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100aec10a wxEvtHandler::ProcessEventHere(wxEvent&) + 106
11 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100aec50b wxEvtHandler::ProcessEvent(wxEvent&) + 91
12 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100aec527 wxEvtHandler::ProcessEvent(wxEvent&) + 119
13 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100aec646 wxEvtHandler::SafelyProcessEvent(wxEvent&) + 22
14 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100cb45c0 wxWindowBase::HandleWindowEvent(wxEvent&) const + 16
15 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100c77407 wxMenuBase::SendEvent(int, int) + 151
16 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100b268e7 wxMenu::HandleCommandProcess(wxMenuItem*, wxWindow*) + 87
17 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100bc5706 -[wxNSMenuItem clickedAction:] + 126
18 com.apple.AppKit 0x00007fff866e3152 -[NSApplication sendAction:to:from:] + 95
19 com.apple.AppKit 0x00007fff867076be -[NSMenuItem _corePerformAction] + 365
20 com.apple.AppKit 0x00007fff86707428 -[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 121
21 com.apple.AppKit 0x00007fff8698b41d -[NSMenu _internalPerformActionForItemAtIndex:] + 35
22 com.apple.AppKit 0x00007fff8683d217 -[NSCarbonMenuImpl _carbonCommandProcessEvent:handlerCallRef:] + 136
23 com.apple.AppKit 0x00007fff866e9c14 NSSLMMenuEventHandler + 321
24 com.apple.HIToolbox 0x00007fff83626997 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1002
25 com.apple.HIToolbox 0x00007fff83625ee6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 395
26 com.apple.HIToolbox 0x00007fff83643ba9 SendEventToEventTarget + 45
27 com.apple.HIToolbox 0x00007fff83672cd1 SendHICommandEvent(unsigned int, HICommand const*, unsigned int, unsigned int, unsigned char, void const*, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 387
28 com.apple.HIToolbox 0x00007fff8369fb06 SendMenuCommandWithContextAndModifiers + 56
29 com.apple.HIToolbox 0x00007fff8369fabe SendMenuItemSelectedEvent + 101
30 com.apple.HIToolbox 0x00007fff8369f9be FinishMenuSelection(SelectionData*, MenuResult*, MenuResult*) + 150
31 com.apple.HIToolbox 0x00007fff83680cb3 MenuSelectCore(MenuData*, Point, double, unsigned int, OpaqueMenuRef**, unsigned short*) + 467
32 com.apple.HIToolbox 0x00007fff83680408 _HandleMenuSelection2 + 453
33 com.apple.AppKit 0x00007fff865bac39 _NSHandleCarbonMenuEvent + 236
34 com.apple.AppKit 0x00007fff8658e74e _DPSNextEvent + 1908
35 com.apple.AppKit 0x00007fff8658dbed -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
36 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100bc042c wxGUIEventLoop::Dispatch() + 144
37 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100a06001 wxEventLoopManual::Run() + 225
38 ..._osx_cocoau-2.9.0.0.0.dylib 0x00000001009c5158 wxAppConsoleBase::MainLoop() + 72
39 ..._osx_cocoau-2.9.0.0.0.dylib 0x0000000100a4657c wxEntry(int&, wchar_t**) + 76
40 com.dolphin-emu.dolphin 0x00000001000bdce2 main + 18
41 com.dolphin-emu.dolphin 0x00000001000162b4 start + 52

Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff8073908a kevent + 10
1 libSystem.B.dylib 0x00007fff8073af5d _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff8073ac34 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff8073a75e _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff8073a088 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff80739f25 start_wqthread + 13

Thread 2:
0 libSystem.B.dylib 0x00007fff807256f4 pthread_mutex_lock + 60
1 libPlugin_VideoOGL.dylib 0x000000011699844d Common::Event::Set() + 29
2 ??? 0x0000006000000000 0 + 412316860416

Thread 3:
0 libSystem.B.dylib 0x00007fff807236aa gettimeofday + 6
1 libSystem.B.dylib 0x00007fff807cc18c ftime + 25
2 com.dolphin-emu.dolphin 0x00000001001c1de0 Common::Timer::GetTimeDifference() + 16
3 com.dolphin-emu.dolphin 0x00000001000edede Core::VideoThrottle() + 126
4 com.dolphin-emu.dolphin 0x000000010011f765 SystemTimers::VICallback(unsigned long long, int) + 21
5 com.dolphin-emu.dolphin 0x00000001000f0f2b CoreTiming::Advance() + 363
6 ??? 0x00000001230ac765 0 + 4882876261

Thread 4:
0 libSystem.B.dylib 0x00007fff8072035a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x00007fff8075ebc2 _pthread_cond_wait + 1015
2 com.apple.audio.CoreAudio 0x00007fff88158a2c CAGuard::WaitFor(unsigned long long) + 168
3 com.apple.audio.CoreAudio 0x00007fff8815afbb CAGuard::WaitUntil(unsigned long long) + 185
4 com.apple.audio.CoreAudio 0x00007fff88159125 HP_IOThread::WorkLoop() + 1369
5 com.apple.audio.CoreAudio 0x00007fff88158bc7 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
6 com.apple.audio.CoreAudio 0x00007fff88158af5 CAPThread::Entry(CAPThread*) + 125
7 libSystem.B.dylib 0x00007fff80759456 _pthread_start + 331
8 libSystem.B.dylib 0x00007fff80759309 thread_start + 13

Thread 5:
0 libSystem.B.dylib 0x00007fffffe0062a __bzero + 42
1 com.apple.CoreFoundation 0x00007fff88766828 __CFRunLoopFindMode + 88
2 com.apple.CoreFoundation 0x00007fff8877c6c2 CFRunLoopRunSpecific + 178
3 com.apple.CoreFoundation 0x00007fff8877c5d6 CFRunLoopRun + 70
4 libPlugin_Wiimote.dylib 0x00000001175e6915 wiiuse_io_read + 53
5 libPlugin_Wiimote.dylib 0x00000001175e2af6 wiiuse_poll + 390
6 libPlugin_Wiimote.dylib 0x00000001175d03df WiiMoteReal::ReadWiimote() + 143
7 libPlugin_Wiimote.dylib 0x00000001175ce44b WiiMoteReal::ReadWiimote_ThreadFunc(void*) + 427
8 libSystem.B.dylib 0x00007fff80759456 _pthread_start + 331
9 libSystem.B.dylib 0x00007fff80759309 thread_start + 13

Thread 1 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000004 rbx: 0x0000000101bbce50 rcx: 0x0000000101bbcce8 rdx: 0x0000000000000000
rdi: 0x0000000000000004 rsi: 0x0000000000000000 rbp: 0x0000000101bbce90 rsp: 0x0000000101bbcce8
r8: 0x0000000000000001 r9: 0x0000000101bbce50 r10: 0x0000000101bbce20 r11: 0xffffff80002e1680
r12: 0x00007fff70106978 r13: 0x00007fff70106d48 r14: 0xffffffffffffffff r15: 0x00007fff70106d88
rip: 0x00007fff8073908a rfl: 0x0000000000000247 cr2: 0x00007fff7091fb70

Binary Images:
0x100000000 - 0x1002bffff +com.dolphin-emu.dolphin 5639M (2.0) <940D1F82-0BA4-A60C-6E92-CD5A7C6AD58E> /Applications/Dolphin.app/Contents/MacOS/Dolphin
0x100881000 - 0x100924fff +libSDL-1.3.0.dylib ??? (???) <EF172CC3-A248-0F83-3141-267B6B1DDC36> /Applications/Dolphin.app/Contents/MacOS/libSDL-1.3.0.dylib
0x100947000 - 0x100954ff7 +libwx_osx_cocoau_gl-2.9.0.0.0.dylib ??? (???) <D723BCFC-0071-BE05-8D75-8312B90C4630> /Applications/Dolphin.app/Contents/MacOS/libwx_osx_cocoau_gl-2.9.0.0.0.dylib
0x100961000 - 0x101352fe7 +libwx_osx_cocoau-2.9.0.0.0.dylib ??? (???) <1AF133E6-E2FF-5316-318F-19B3101DE358> /Applications/Dolphin.app/Contents/MacOS/libwx_osx_cocoau-2.9.0.0.0.dylib
0x1018d6000 - 0x1018eaff7 +libz.1.dylib 1.2.5 (compatibility 1.0.0) <B865412C-8720-8BF1-3B5A-16DF902079A9> /Applications/Dolphin.app/Contents/MacOS/libz.1.dylib
0x1018ee000 - 0x10190bfef +liblzo2.2.dylib 3.0.0 (compatibility 3.0.0) <44121C20-F007-7668-2518-2109756E8A8A> /Applications/Dolphin.app/Contents/MacOS/liblzo2.2.dylib
0x101910000 - 0x101913ff7 com.apple.ForceFeedback 1.0.4 (1.0.4) <4ADB2F78-3B98-A478-5106-B43C47A9F258> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x101918000 - 0x101a14ff7 +libiconv.2.dylib 8.0.0 (compatibility 8.0.0) <D674866F-82E0-B1ED-4A97-9B8ED4EE6C3B> /Applications/Dolphin.app/Contents/MacOS/libiconv.2.dylib
0x101a21000 - 0x101a42fe7 +libpng12.0.dylib 44.0.0 (compatibility 44.0.0) <32A093BA-58AC-5AAD-6E75-C366AEC4BFA7> /Applications/Dolphin.app/Contents/MacOS/libpng12.0.dylib
0x101a49000 - 0x101a7efe7 +libjpeg.8.dylib 9.1.0 (compatibility 9.0.0) <C269DA5E-F58F-0867-E460-9E91D1EB8C44> /Applications/Dolphin.app/Contents/MacOS/libjpeg.8.dylib
0x101a85000 - 0x101adefef +libtiff.3.dylib 13.2.0 (compatibility 13.0.0) <1650CD2A-70DF-283C-487C-3821BF3D924B> /Applications/Dolphin.app/Contents/MacOS/libtiff.3.dylib
0x101aeb000 - 0x101af1ff7 com.apple.agl 3.0.12 (AGL-3.0.12) <1AB34F57-2E8D-42FB-A484-5CCB928CA456> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x101af8000 - 0x101b17fef +libexpat.1.dylib 7.2.0 (compatibility 7.0.0) <4F23C4ED-72D8-5478-FBBC-5DC01F8E4752> /opt/local/lib/libexpat.1.dylib
0x11567b000 - 0x1156b5fff +libPlugin_GCPadNew.dylib ??? (???) <B2A2659D-3F0D-D417-ADD1-89026816565B> /Applications/Dolphin.app/Contents/PlugIns/libPlugin_GCPadNew.dylib
0x115b75000 - 0x115b93ff7 +libGLEW.1.5.1.dylib ??? (???) <5BA66347-6EE1-BF96-12DF-0C829B6E6915> /Applications/Dolphin.app/Contents/MacOS/libGLEW.1.5.1.dylib
0x115bb3000 - 0x115bdafff +libPlugin_DSP_HLE.dylib ??? (???) <9058396F-C0F1-C1AF-6820-CFE3076825CD> /Applications/Dolphin.app/Contents/PlugIns/libPlugin_DSP_HLE.dylib
0x116927000 - 0x1169c6fff +libPlugin_VideoOGL.dylib ??? (???) <10E7CD55-A728-82B5-7320-FE0E4C3E3080> /Applications/Dolphin.app/Contents/PlugIns/libPlugin_VideoOGL.dylib
0x116b3c000 - 0x116ffdfef +Cg ??? (???) /Applications/Dolphin.app/Contents/Library/Frameworks/Cg.framework/Cg
0x11758c000 - 0x1175f8fe7 +libPlugin_Wiimote.dylib ??? (???) <BEF505CA-782A-1F86-1332-E3899686EAAB> /Applications/Dolphin.app/Contents/PlugIns/libPlugin_Wiimote.dylib
0x117637000 - 0x11767cfe7 +libPlugin_WiimoteNew.dylib ??? (???) <CDA50EBC-7E94-903F-4089-F202ECBECA03> /Applications/Dolphin.app/Contents/PlugIns/libPlugin_WiimoteNew.dylib
0x117dc7000 - 0x117dc9ff7 libclparser.dylib ??? (???) <46201AB1-D48A-8E83-7F39-14BAEF2AB300> /System/Library/Frameworks/OpenCL.framework/Libraries/libclparser.dylib
0x119d4f000 - 0x119d9bfe7 +libPlugin_VideoSoftware.dylib ??? (???) <763CFB83-CDA5-C41B-7777-044CB7486EFB> /Applications/Dolphin.app/Contents/PlugIns/libPlugin_VideoSoftware.dylib
0x12cb53000 - 0x12cce0fe7 GLEngine ??? (???) <57D733C2-F7CB-2B8F-CD34-C85A193145DE> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x12cd11000 - 0x12d134fef libclh.dylib 3.1.1 C (3.1.1) <83F3C7DB-D2E2-07B0-E433-386C9428AD72> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x12d1b8000 - 0x12d1defff GLRendererFloat ??? (???) <10AFC7E0-A5CE-8F0E-7084-439BE59F7E95> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x12d2f6000 - 0x12d304fff com.apple.iokit.IOHIDLib 1.6.4 (1.6.4) <17C44031-CB40-9D2E-F57A-F6509CF7D13C> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x12d394000 - 0x12d399ff7 libcldcpuengine.dylib 1.4.1 (compatibility 1.0.0) <9D2CE6BC-5FA3-2675-CBB8-2BDC906D0CC1> /System/Library/Frameworks/OpenCL.framework/Libraries/libcldcpuengine.dylib
0x12f78d000 - 0x12f791fff com.apple.audio.AudioIPCPlugIn 1.1.2 (1.1.2) <F6E20DCA-3C00-8990-1F60-E5517F7D0C77> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x12fe6d000 - 0x12ff38fe7 com.apple.audio.units.Components 1.6.1 (1.6.1) <886E356E-03F8-B738-77DF-948346546AA4> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
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0x7fff8813a000 - 0x7fff881b9fef com.apple.audio.CoreAudio 3.2.2 (3.2.2) <243E456E-7A74-BE76-FF18-E589BDCAA785> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x7fff881c2000 - 0x7fff8827bfff libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <5A15E12A-AE8F-1A36-BBC7-564E7D7AD0FB> /usr/lib/libsqlite3.dylib
0x7fff8827c000 - 0x7fff882c8fff libauto.dylib ??? (???) <072804DF-36AD-2DBE-7EF8-639CFB79077F> /usr/lib/libauto.dylib
0x7fff882c9000 - 0x7fff882cbfff com.apple.print.framework.Print 6.1 (237.1) <4513DB2F-737C-B43C-2D0E-23CD6E838014> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x7fff882cc000 - 0x7fff882ccff7 com.apple.Cocoa 6.6 (???) <68B0BE46-6E24-C96F-B341-054CF9E8F3B6> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x7fff88573000 - 0x7fff88585fe7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <76B83C8D-8EFE-4467-0F75-275648AFED97> /usr/lib/libsasl2.2.dylib
0x7fff88586000 - 0x7fff8859cff7 com.apple.MultitouchSupport.framework 204.13 (204.13) <BFFEC259-F103-B25A-BB52-1AA79116DDBA> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x7fff8859d000 - 0x7fff885b1ff7 com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <621B7415-A0B9-07A7-F313-36BEEDD7B132> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x7fff885b2000 - 0x7fff885b3ff7 com.apple.audio.units.AudioUnit 1.6.3 (1.6.3) <D4183AC4-8A65-8368-A9AF-E2A13D18519C> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x7fff885b4000 - 0x7fff88730ff7 com.apple.WebKit 6533 (6533.16) <B0C2B2F5-9BC1-5907-17A7-E2039C1EF57B> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
0x7fff88731000 - 0x7fff888a6ff7 com.apple.CoreFoundation 6.6.3 (550.29) <48810602-63C3-994D-E563-DD02B16E76E1> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff888e9000 - 0x7fff8896efff com.apple.print.framework.PrintCore 6.2 (312.5) <C20F87CE-ACC1-552B-8A73-2B3846A01D80> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x7fff8896f000 - 0x7fff88a09fff com.apple.ApplicationServices.ATS 4.3 (???) <A7CD9E1F-C563-E940-130D-AA7E08C5A29F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x7fff88ec9000 - 0x7fff88ed8ff7 com.apple.opengl 1.6.8 (1.6.8) <0CDC4F98-7981-A114-1778-AF171075138E> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x7fff88ed9000 - 0x7fff88f99fff libFontParser.dylib ??? (???) <A4F8189D-1D5B-2F8D-E78E-6D934A8E8407> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x7fff89024000 - 0x7fff89025fff liblangid.dylib ??? (???) <EA4D1607-2BD5-2EE2-2A3B-632EEE5A444D> /usr/lib/liblangid.dylib
0x7fff89026000 - 0x7fff89067fef com.apple.QD 3.35 (???) <78C9A560-E6F7-DC4F-F85E-E63CF8A98F0B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x7fff89068000 - 0x7fff89083ff7 com.apple.openscripting 1.3.1 (???) <FD46A0FE-AC79-3EF7-AB4F-396D376DDE71> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x7fffffe00000 - 0x7fffffe01fff libSystem.B.dylib ??? (???) <95E02DD0-ADEA-745B-E7FA-ABA064E4658C> /usr/lib/libSystem.B.dylib

Model: iMac11,1, BootROM MultiBeast.tonymacx86.com, 4 processors, Intel Core i5, 2.67 GHz, 8 GB, SMC 1.30f3
Graphics: Unknown nVidia card, Unknown nVidia card, PCIe, 1024 MB
Memory Module: global_name
Bluetooth: Version 2.3.3f8, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet Adaptor (en0), Ethernet, en0
PCI Card: Unknown nVidia card, Display, PCI
Serial ATA Device: ST9120822AS, 111.79 GB
Serial ATA Device: ST31500541AS, 1.36 TB
Serial ATA Device: HL-DT-ST DVDRAM GH24NS50
Parallel ATA Device: PIONEER DVD-RW DVR-106D
USB Device: USB-PS/2 Optical Mouse, 0x046d (Logitech Inc.), 0xc03d, 0x5d200000
USB Device: USB Multimedia Keyboard, 0x046d (Logitech Inc.), 0xc317, 0x7d100000
USB Device: SmartJoy PLUS Adapter, 0x0925, 0x0005, 0x1a100000
USB Device: Bluetooth USB Host Controller, 0x0a12 (Cambridge Silicon Radio Ltd.), 0x0001, 0x3a200000
USB Device: ASUS USB2.0 Webcam, 0x0c45 (Sonix Technology Co., Ltd.), 0x6300, 0xfa300000
USB Device: Hub, 0x0409 (NEC Corporation), 0x005a, 0xfa200000
USB Device: U3 Cruzer Micro, 0x0781 (SanDisk Corporation), 0x5406, 0xfa210000
USB Device: AK5370, 0x0556, 0x0001, 0xfa230000

EDIT 2: I was able to change plugins for GCPad and I was able to use my GC Controller with an adapter I have. It'd still be nice to be able to compile the latest SVN code myself, or have it available to play with compiled... This is an older branch I believe. I'm curious to see what's been improved since Victor compiled this build.

EDIT 3: I got in contact with a Mac dev, and he told me to remove some directories that were causing my issues, and I'm recompiling as we speak. I shall report back with an EDIT 4 when I learn what happens with it.

EDIT 4: It failed, but I think I'm getting closer.

EDIT 5: I finally got it compiled! It's no where near DMG-distributable, though there could be a step I missed, since I'm not a developer, just a fan and enthusiast/hobbyist. I was also able to get controller mapping working (on the Windows version, but it should be similar on the OS X version as they share the same codebase). Gilcel, thanks for posting this thread. It was fun going through trial and error getting this to work, with the help of many talented individuals from the #dolphin-emu IRC chat as well asa what has been posted in this thread so far.
Last Edit: 13 years, 9 months ago by ShiggitySays.

Re:How to compile Dolphin (Gamecube Emu) for Mac O 13 years, 8 months ago #1318

The person who wrote the Mac OS X build section of Dolphin's project page posted a revision in the comments:

Dolphin-r5650

Despite what he posted, it still uses the "GCPadNew" plugin, which seems to work when you configure your buttons but not while running a game. You can fix it by using the old plugin which is still included. 2nd click Dolphin, "Show Package Contents" and go to the Plugins folder. Rename or remove the "libPlugin_GCPadNew.dylib" file, and rename the "libPlugin_GCPad.dylib" with the word New in it. That'll let you use the old plugin.

I have a GMA X3100 and yet, after tweaking some of the settings, I was able to get matches in SSBM running around 60-90% speed, and the menus ran at 100% mostly. No noticeable graphical errors. This is definitely not the Dolphin I tried long ago.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #1998

Daily updated builds are available here;

dolphinemulatormac.dyndns.org/

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2000

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2001

Is there any way to get a GC disc to show up in OS X? I don't exactly download ISOs and the only games I want to play are the ones I own, and as such I'm trying to get both OS X and (or) Dolphin to see my GC's discs so I can play from those. Got any thoughts?

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2002

I dont think that inserting a actual gamecube disc in your mac is possible. I would be scared to try it (I dont have a disc tray based mac), for no other reason than the size difference of a standard DVD and a gamecube game disc.

How is this emulator on the Mac these days? Run any games well at a good frame rate?
Last Edit: 13 years, 3 months ago by Mucx.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2003

I wouldn't know about the framerate. As I said I tend not to download ISOs and prefer to use my own discs. All Mac Pros have tray based drives that have an inlet that is the size of a CD "single" (3.8"), which is the size of a GC disc. Looks like I need to go to Windows to do the rip since Mac OS X cannot even see the disc, nor can Toast, DU, or even LiquidCD.

I don't mind ISOs, but I prefer to have my own rips as opposed to something downloaded from the 'net that may or may not have malware attached to it in some form.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2005

Some searching turns up a bunch of results of people asking for help regarding GC discs and other mini discs stuck in their MacBooks. My suggestion would be to just call Apple and ask if the newer drives have taken care of the problem or if they're all incompatible with small discs.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2006

I'm not sure I would take the risk. A little while ago Linux Format (I think) gave away a new kind of super-thin and light, durable eco-disc on their front cover. It was awesome, it could bend to a horrendous degree and still remain intact.

Unfortunately it wasn't suitable for Mac slot-loading drives, ironically given that the issue was an OS X/Linux side-by-side special.

I still love the fact that the Wii seems fine with two disc sizes though, I'm not sure how it works.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2008

dickmedd wrote:
I still love the fact that the Wii seems fine with two disc sizes though, I'm not sure how it works.


I am. I've opened mine so many times and seen how the innards function while running. The drive has two prongs that guide GC discs toward the middle. They're fully pushed outward for large discs.
Last Edit: 13 years, 3 months ago by HDL.

Re:How to compile Dolphin (Gamecube Emu) for Mac OS X 13 years, 3 months ago #2009

Mystery solved! Cheers for the tip!

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