menace690 wrote:
Not so crazy. I ran across this kind of stuff just a few days ago
casperelectronics.com/art/nintendo/
Not waveform, but rather it uses a hardware mod to screw with the graphics in time with music.
Article responses number 3 and 4:
[...] You can also achieve similar effects from your NES by smashing it with a hammer while plugged in – for at least 10 seconds. Check out the complete worklog here. [...]
My sentiments exactly. An interesting hack, perhaps, but devoid of any artistic value, and painful to see the system subjected to.
And neither that nor AO quite achieve the goal of having the NES react to its own audio...
One interesting project I was linked by way of response is
developers.slashdot.org/story/12/02/07/0...ng-the-nes-with-lisp
Now, LISP ranks right up there with ML and 6502asm in my list of backwards-esque-until-you-deeply-comprehend-them easy-to-f***-up languages with more instructional than practical value, so graduating to that I wouldn't see netting me much more than automated oscillation effects, but it's still interesting.